Considering Safety
Const as Much as Possible
const
tells the compiler that a variable or method is immutable. This helps the compiler optimize the code and helps the developer know if a function has a side effect. Also, using const &
prevents the compiler from copying data unnecessarily. The comments on const
from John Carmack are also a good read.
// Bad Idea
class MyClass
{
public:
void do_something(int i);
void do_something(std::string str);
};
// Good Idea
class MyClass
{
public:
void do_something(const int i);
void do_something(const std::string &str);
};
Carefully Consider Your Return Types
- Getters
- Returning by
&
orconst &
can have significant performance savings when the normal use of the returned value is for observation - Returning by value is better for thread safety and if the normal use of the returned value is to make a copy anyhow, there's no performance lost
- If your API uses covariant return types, you must return by
&
or*
- Returning by
- Temporaries and local values
- Always return by value.
references: https://github.com/lefticus/cppbestpractices/issues/21 https://twitter.com/lefticus/status/635943577328095232
Do not pass and return simple types by const ref
// Very Bad Idea
class MyClass
{
public:
explicit MyClass(const int& t_int_value)
: m_int_value(t_int_value)
{
}
const int& get_int_value() const
{
return m_int_value;
}
private:
int m_int_value;
}
Instead, pass and return simple types by value. If you plan not to change passed value, declare them as const
, but not const
refs:
// Good Idea
class MyClass
{
public:
explicit MyClass(const int t_int_value)
: m_int_value(t_int_value)
{
}
int get_int_value() const
{
return m_int_value;
}
private:
int m_int_value;
}
Why? Because passing and returning by reference leads to pointer operations instead by much more faster passing values in processor registers.
Avoid Raw Memory Access
Raw memory access, allocation and deallocation, are difficult to get correct in C++ without risking memory errors and leaks. C++11 provides tools to avoid these problems.
// Bad Idea
MyClass *myobj = new MyClass;
// ...
delete myobj;
// Good Idea
auto myobj = std::make_unique<MyClass>(constructor_param1, constructor_param2); // C++14
auto myobj = std::unique_ptr<MyClass>(new MyClass(constructor_param1, constructor_param2)); // C++11
auto mybuffer = std::make_unique<char[]>(length); // C++14
auto mybuffer = std::unique_ptr<char[]>(new char[length]); // C++11
// or for reference counted objects
auto myobj = std::make_shared<MyClass>();
// ...
// myobj is automatically freed for you whenever it is no longer used.
Use std::array
or std::vector
Instead of C-style Arrays
Both of these guarantee contiguous memory layout of objects and can (and should) completely replace your usage of C-style arrays for many of the reasons listed for not using bare pointers.
Also, avoid using std::shared_ptr
to hold an array.
Use Exceptions
Exceptions cannot be ignored. Return values, such as using boost::optional
, can be ignored and if not checked can cause crashes or memory errors. An exception, on the other hand, can be caught and handled. Potentially all the way up the highest level of the application with a log and automatic restart of the application.
Stroustrup, the original designer of C++, makes this point much better than I ever could.
Use C++-style cast instead of C-style cast
Use the C++-style cast (static_cast<>, dynamic_cast<> ...) instead of the C-style cast. The C++-style cast allows more compiler checks and is considerably safer.
// Bad Idea
double x = getX();
int i = (int) x;
// Not a Bad Idea
int i = static_cast<int>(x);
Additionally the C++ cast style is more visible and has the possibility to search for.
But consider refactoring of program logic (for example, additional checking on overflow and underflow) if you need to cast double
to int
. Measure three times and cut 0.9999999999981 times.
Do not define a variadic function
Variadic functions can accept a variable number of parameters. The probably best known example is printf(). You have the possibility to define this kind of functions by yourself but this is a possible security risk. The usage of variadic functions is not type safe and the wrong input parameters can cause a program termination with an undefined behavior. This undefined behavior can be exploited to a security problem. If you have the possibility to use a compiler that supports C++11, you can use variadic templates instead.
It is technically possible to make typesafe C-style variadic functions with some compilers
Additional Resources
How to Prevent The Next Heartbleed by David Wheeler is a good analysis of the current state of code safety and how to ensure safe code.